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Card mechanic · Read the targeting pips

Does ‘damage to all’ hit you in Shroom and Gloom?

A fire or sweep attack says it deals damage to ALL, and you do not want to discover by losing health that ‘all’ included the player.

THE SHORT ANSWER

No. In the current Demo targeting system, ‘deal damage to all’ means all enemies, not you. Read each printed action separately: an explicit ‘Take X damage’ action targets your health, while Thorns or another retaliation can still hurt you after an attack even though the all-enemy action itself does not.

QUICK FIELD CHECK

Nine current cards explicitly damage all enemies.

This list follows the recorded card wording, not a guess based on the NoTarget field. Values belong to Demo build 23718635 and do not prove that every run can offer every card.

Avenger
Recorded Demo effectDeal 4 damage to all; then Consume 1 Gunk from every card in hand.
Use / boundaryA sweep with hand-wide Gunk cleanup.
Left To Rot
Recorded Demo effectDeal 6 damage to all; gains 1 damage whenever you eat a card.
Use / boundaryA Gourmet-pack sweep with a recorded eat-scaling trigger.
Lock Flail
Recorded Demo effectDeal 1 damage to all twice, as two recorded actions.
Use / boundaryBoth multi-enemy and multi-hit; Inventor's Pick explicitly creates it.
Rad Scythe
Recorded Demo effectApply 3 Decay to all, then deal 3 damage to all.
Use / boundaryStatus setup followed by an all-enemy hit.
Reckless Rush
Recorded Demo effectAt 0 energy, deal 6 damage to all, then Take 3 damage.
Use / boundaryThe self-damage is a separate printed action.
Roundhouse
Recorded Demo effectDeal 2 damage to all, then Reduce Status Effects 1.
Use / boundaryResolve the cleanup clause after the sweep.
Scythe
Recorded Demo effectAdd 1 Vulnerable to all, then deal 2 damage to all.
Use / boundaryA Fighter-pack setup sweep; packaged variants do not prove obtainable upgrades.
Spicy Soup
Recorded Demo effectAt 0 energy, deal 3 damage to all; a Fatal creates 1 Toasty.
Use / boundaryFood card with three recorded uses and a finishing-blow payoff.
Spicy Toasty
Recorded Demo effectAt 0 energy, heal 3, deal 3 damage to all, then Consume.
Use / boundaryOne-use recovery and sweep in the same action sequence.

TARGET CHECK

Read the verb and target marker together.

  • Read the action verb before the number. ‘Deal’ is the attack effect sent outward; ‘Take’ is the self-damage wording used when your character loses health.

  • Check the pips above the card. Team Lazerbeam's current card UI distinguishes one enemy, all enemies, one card, all cards in hand, and the player as separate target types.

  • Use the field table below as the strict current list: it includes nine playable Combat cards whose recorded wording explicitly says damage to all. A NoTarget database field by itself is not enough to call another card AoE.

  • Do not confuse multi-enemy with multi-hit. The all-enemy target tells you how many enemies are selected; wording such as ‘twice’ tells you how many times that action resolves.

  • Check enemy statuses before spending the card. Spellshield can ignore incoming effects, while Thorns retaliates when damaged unless the hit is Fatal. Those reactions do not turn you into a target of the original sweep.

  • Treat acquisition separately from the card record. Inventor's Pick explicitly creates Lock Flail; the current pack records place Scythe in Fighter and Left To Rot in Gourmet. For the other six cards, a packaged record or shop cost does not prove a guaranteed offer in a normal run.

  • If a card explicitly says ‘Take damage,’ budget that health cost as a separate action. Resolve Consume, card-targeting, and other printed clauses against their own markers instead of letting the word ‘all’ spill across the whole card.

WHAT SUCCESS LOOKS LIKE

Every current enemy is selected by the all-enemy action, and your character is not one of its targets. An enemy may still ignore an effect through Spellshield, and a separate self-damage action, Thorns, or another retaliation can still reduce your HP.

VERSION BOUNDARY

The all-enemy/player distinction is confirmed by Team Lazerbeam's current targeting UI notes, the Demo action records, and a current player reproduction. The nine-card table is complete only for playable Combat cards whose recorded wording explicitly says damage to all in Demo build 23718635; it is not an Early Access card list or tier list.

CARDS IN THIS ANSWER

Know the effect before you build around it.

Ability text is tied to the recorded Demo build. “How you get it” stays cautious where a packaged shop value does not prove a guaranteed reward.

Rad Scythe card artwork from the Shroom and Gloom Demo
Demo artwork · identification reference

Combat / Attack

Rad Scythe

3energy
What it does
Applies 3 Decay to all enemies, then deals 3 damage to all enemies.
How you get it
Its packaged Demo record lists a shop cost of 2, but the exact offer pool and appearance rate are not independently verified.
Use it with
Use it early when several enemies need softening: Decay makes later damage more valuable. Check Spellshield and Thorns before spending the full 3 energy.
See all current card notes
A useful next routeUnderstand difficulty scaling