
28 direct routes through the under-realm
Stuck in the under-realm?
Search the words on your card, the boss in front of you, or the problem that ended your run. Every route opens on the answer.
Find the matching guideChecked 2026-09-02 · Steam demo build 23718635 / itch demo 0.4.77.1
TYPE WHAT YOU SAW
Name the card, boss, or problem.
IF YOU’RE NOT SURE
Start with the words on screen.
Pick the closest symptom. You can change the wording after it reaches the search field.
Choose by symptom
The trail splits.
Your answer doesn’t.
The complete route map is still here for browsing. Solid knots are checked against the current Demo; hollow knots contain useful evidence but stay outside search until the September 10 launch build is reproduced.
- 16
- Demo answers checked
- 12
- Launch rechecks waiting
Enter the run
Start & progression
Release state, first-run survival, input trouble, persistent rewards, and the goals that open more of the game.- Demo or full game?↗
You found the free Demo and want to know whether the full game is already out.
- Survive your first runs↗
The damage ramp feels brutal and taking every card reward leaves both decks unfocused.
- Stop walking forward by itself↗
A new run keeps moving forward after you release W, and there is no Auto-Walk option to turn off.
- Reduce camera motion↗
Camera bob, screen shake, or looking between cards and enemies is making the first-person Demo uncomfortable to play.
- Know what saves before you quit↗
You need to leave halfway through a run and want to know whether Quit or Main Menu creates a Continue save.
- Use unlocked cards↗
You beat the demo, chose a reward, and cannot find a way to equip it.
- Track quests & unlocks↗
You can see quest names, but need to know which goals open card packs, a new path, or characters.
Between fights
Explore & camp
Rest, room interactions, deck cleanup, keys, and camp structures that shape the next battle.- Use Rest without dying↗
Rest redraws your hand but does not appear to heal, while Gloom and Hazards make every extra camp turn feel expensive.
- Upgrade attacks with Practice Dummy↗
You played the Practice Dummy, the card disappeared, and now you are unsure how to activate the camp object or what happens after Fix.
- Read Rations energy correctly↗
Rations looks like an energy card, but your Explore pool rises by only one and an older answer says the card used to gain two.
- Match cards to objects↗
An obstacle or camp object shows several glyphs, and you cannot tell which Explore card will interact with it.
- Use Canary and Rat before they vanish↗
You opened an animal encounter, received a Temporary card with almost no normal text, and cannot tell what object should receive it.
- Remove a card for this run↗
Your deck is getting bloated and Discard or Exhaust only moves a bad card away temporarily.
- Build the Skeleton Key↗
The Skeleton Key costs three Pick or Key currency at the Sneaky Mole, then needs enough locks to finish Evolve 3.
- Use the Soup Pot↗
You found the Soup Pot and want to know what it can make, which ingredient to spend, and whether a current recipe list exists.
Read the card
Card rules
The printed words that decide whether a card grows, returns, disappears, copies, or hits every target.- Know whether a card comes back↗
A card vanished after you played or discarded it, and you need to know whether it returns next draw, next encounter, or never again this run.
- Target a card with Hope↗
Hope costs 0, but clicking it seems to do nothing and you expected the cost reduction to happen automatically.
- Understand Evolve↗
A card says EVOLVE 3, but the game also uses Evolving for enemies.
- Handle Curse cards↗
A Curse entered your hand and you need to know whether to play it, discard it, or avoid its trigger.
- Understand If Fatal↗
The enemy is already dead, so you are wondering what a damage bonus triggered by the killing blow can possibly do.
- Read AoE and damage to all↗
A fire or sweep attack says it deals damage to ALL, and you do not want to discover by losing health that ‘all’ included the player.
- Use Puppet Husk safely↗
Puppet Husk promises a Permanent copy, but you need to know whether it refreshes charges, removes Consume, or makes a Temporary target stay.
When enemies appear
Combat & builds
Difficulty, enemy shields, recovery engines, Foresight safety nets, and the final Demo boss.- Understand difficulty scaling↗
You upgraded a strong attack, then met Thorns, Spellshield, or much larger health bars and wondered whether the game generated counters to punish your build.
- Break Spellshield↗
An enemy is ignoring your attacks or status cards, and spending a large effect into its Spellshield feels like losing the whole turn.
- Heal by eating enemies↗
You cannot find Block cards and need to turn a cooked or Seasoned enemy into health before the next attack lands.
- Understand Lazarus↗
You chose the Lazarus Foresight, died, and either missed the revive animation or thought the card failed.
- Build food + draw↗
You want a simple food-and-draw shell to test without pretending an old infinite combo is a reliable solved build.
- Beat the Gloom Worm↗
You reached the final boss, but its three evolving forms, limbs, Spellshield, Thorns, or Cosmic Horror keep turning a survivable run into an unwinnable one.
A fork we will not fake
The Demo ends here.
Early Access adds characters, paths, card pools, and quests. Anything that may change stays visible for review but outside the sitemap until the September 10 build is checked.
See the official release page


