BUILD AND ACTIVATE
Create the Dummy, then Fix it.
If Practice Dummy appears in your run, reserve 2 Explore energy before playing it. The current record lists a shop cost of 4, but it does not prove that every shop or run will offer the card.
Play it during Explore. Demo build 23718635 records the action as Create Card Encounter: 1 followed by Consume, so the original Practice Dummy card is supposed to disappear after it builds the encounter.
Keep a card with a Fix interaction available. The created object is recorded as Fixable, and current players describe Fix as the activation constraint for the Dummy.
Target the Dummy with Fix, then follow the upgrade interaction the current build presents. If it lets you choose an attack, prefer one you draw and use reliably over a weak card you plan to remove.
If an attack changes, inspect its text and numbers in your deck. Do not use a particular multiplier, extra-hit count, or the 122 × 3 community example as the success test.
Treat damage multiplication and Multihit as observed possibilities, not guaranteed choices. The exact pool, option count, odds, repeatability, and stacking formula still need a current-build in-game capture.
WHAT SUCCESS LOOKS LIKE
The recorded setup is complete when the original Practice Dummy card has been consumed and its camp encounter accepts Fix. The exact post-Fix selection flow and card change remain launch-check items; do not require a particular multiplier or hit count.
VERSION BOUNDARY
The build 23718635 card record proves the 2-energy cost, Camp/Fixable properties, created encounter, and Consume action. The player reports do not state that exact build; they support the Fix-to-upgrade flow and have observed damage multiplication and Multihit, but conflict on how valuable the Dummy is and do not establish a complete upgrade pool. This page remains noindex until one current-build run captures the card, encounter, Fix trigger, choice screen, and upgraded attack in sequence.
CARDS IN THIS ANSWER
Know the effect before you build around it.
Ability text is tied to the recorded Demo build. “How you get it” stays cautious where a packaged shop value does not prove a guaranteed reward.

Explore / Camp
Practice Dummy
- What it does
- Creates one card encounter, then consumes itself. The created camp object is recorded as Fixable in Demo build 23718635.
- How you get it
- The packaged Demo record lists a shop cost of 4, but does not prove a guaranteed shop, reward, or appearance rate in any run.
- Use it with
- Keep a Fix interaction available before building it. After Fix, inspect the attack and choices the current run actually shows: the complete upgrade pool, odds, and stacking rules are not recorded.