Not a 523-card mirror. These are the cards used by our current guides, with the three things a player needs: the effect, the known acquisition evidence, and the combo or danger that changes a decision.
Creates one card encounter, then consumes itself. The created camp object is recorded as Fixable in Demo build 23718635.
How you get it
The packaged Demo record lists a shop cost of 4, but does not prove a guaranteed shop, reward, or appearance rate in any run.
Use it with
Keep a Fix interaction available before building it. After Fix, inspect the attack and choices the current run actually shows: the complete upgrade pool, odds, and stacking rules are not recorded.
Has no normal play action. Its current Demo interactions are Reveal and Feed; the card carries Temporary and Food 1.
How you get it
A current player reports receiving it after opening the bird cage. That does not prove every encounter source or reward roll.
Use it with
Drag it to a room object showing Reveal or Feed, and confirm that object has the glowing outline. Temporary destroys the copy when it leaves your hand.
Foresights live in a third, passive deck. You do not draw them into an Explore or Combat hand.
Demo artwork · identification reference
Foresight / Passive
Lazarus
Automatic · one use
What it does
If lethal damage would kill you, Lazarus destroys itself and restores you to 50% of maximum HP instead.
How you get it
The current Demo database lists Lazarus as a Tier 1 Foresight. It can appear in Foresight rewards, but no source proves a guaranteed offer in a particular run.
Use it with
Treat it as one automatic recovery, then use the fresh hand on the new turn to stabilize. Once Lazarus is destroyed, a later lethal hit can still end the run.
Deals 3 damage to all. A Fatal hit creates one Toasty; the Demo record carries three uses.
How you get it
It is a Soup Pot result in the Demo. The exact ingredient recipe is not yet stable enough for this guide to publish.
Use it with
Fits an eat/food engine and can finish several weakened enemies at once. Pairing it with Foul Breath is a strategy inference to verify in the current run.
Heals 5, then consumes itself. The current Demo record carries Food 1 and needs no target.
How you get it
A Seasoned enemy is recorded to spawn Toasties when it dies. The packaged Toasty record also lists shop cost 2, but neither field guarantees a Toasty in every run.
Use it with
Save it until you have lost health. Check for Heart Burn before eating: that Curse damages you whenever you eat, and Consume destroys the Toasty after use.
Targets one card, reduces its cost by 1, then draws 1 card. Hope carries Temporary.
How you get it
The packaged Demo record lists a shop cost of 2, but it does not prove a guaranteed shop, reward, or appearance rate.
Use it with
Drag it onto a card that costs at least 1, then use the discount while it matters. Do not wait for Hope to trigger automatically or return after leaving the hand.
Hits three times for 1 damage each. A Fatal hit creates one Toasty Kebab.
How you get it
The packaged Demo record lists a shop cost of 1; it does not establish a guaranteed shop or reward appearance.
Use it with
Its record contains three separate damage actions, while a food/eat payoff can use the Toasty Kebab created by a finishing blow. How a particular damage upgrade changes all three hits still needs a current-build comparison.
Deals 5 damage. If that hit is Fatal, this same card gains 2 damage for later plays in the run.
How you get it
The packaged Demo record lists a shop cost of 1; that is not evidence of a guaranteed shop or reward appearance.
Use it with
Set up weak enemies for its killing blow, then cycle the smaller deck back to the upgraded copy. A different card landing the kill gives Hungry Blade no growth.
Applies 3 Decay to all enemies, then deals 3 damage to all enemies.
How you get it
Its packaged Demo record lists a shop cost of 2, but the exact offer pool and appearance rate are not independently verified.
Use it with
Use it early when several enemies need softening: Decay makes later damage more valuable. Check Spellshield and Thorns before spending the full 3 energy.
Makes one permanent copy of a targeted Combat card, then consumes itself.
How you get it
The packaged Demo record lists a shop cost of 3; it does not prove a guaranteed source in any particular run.
Use it with
Copy a high-value one-use card, not a nearly empty charged tool. One current field report says remaining charges and Exhaust carry over; Temporary behavior is unresolved.
Curse records can sit in the packaged Explore or Combat deck even when an enemy adds them during play. The label describes the record; the guide describes when the player meets it.
Demo artwork · identification reference
Combat / Curse
Cosmic Horror
Boss Curse · cannot play
What it does
Inescapable, Replenish, and Unplayable. In Demo build 23718635, playing an Attack or Skill increases that card type's cost by 1 through Leach Cost.
How you get it
The official 0.4.70 notes add Cosmic Horror to the Gloom Worm fight. It is a boss-inflicted Curse, not a normal reward this guide promises you can obtain.
How to clear / avoid
Food and Curse plays no longer trigger its cost increase in Demo 0.4.71. A player reports Exhausting the card as a counter when that route is available; treat that as a field tactic, not a guaranteed draw or universal solution.
Punishes eating: the recorded trigger deals 1 damage whenever a card is eaten.
How you get it
Curse cards are added by telegraphed enemy actions. The exact enemy-to-card mapping is not yet verified.
How to clear / avoid
Avoid eating while it is active. Heart Burn is not recorded as Temporary and has no self-consuming action, so wait for an explicit remove, exile, or encounter exit.