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Combat problem · Demo removal rules

How to remove Curse cards in the Demo

A Curse entered your hand and you need to know whether to play it, discard it, or avoid its trigger.

THE SHORT ANSWER

Match the Curse to its exit rule. Play Touched By Gloom or Uneasy Feeling to consume it for 1 or 2 health. Spore Lung and Panic are Temporary: Discard or any effect that moves them out of your hand destroys them; Linger only stops the automatic end-of-turn discard. Heart Burn is not Temporary, so it needs an explicit remove, exile, or encounter exit.

QUICK FIELD CHECK

Match the Curse in your hand to its exit.

Use the printed property, not the disappearance animation. These rows cover the verified Demo exit rule; exact enemy-to-Curse mappings remain outside this table.

Spore Lung
Do nowDiscard it or move it out of your hand.
Why it leavesTemporary destroys that copy; Linger only stops the automatic turn-end discard.
Panic
Do nowDiscard it or move it out of your hand.
Why it leavesTemporary destroys that copy when it leaves your hand.
Touched By Gloom
Do nowPlay it only when paying 1 health is safe.
Why it leavesIts action consumes the card.
Uneasy Feeling
Do nowPlay it only when paying 2 health is safe.
Why it leavesIts action consumes the card.
Heart Burn
Do nowAvoid eating; use an explicit remove, exile, or encounter-specific exit.
Why it leavesIt is not recorded as Temporary and does not consume itself.

CURSE EXIT RULES

Match each Curse to the way it leaves.

  • Inspect enemy intents before committing your hand; the incoming Curse is signalled there.

  • Read the property line. Temporary means the card is destroyed when it leaves your hand; Linger means it will not be discarded automatically at turn end; Unplayable means you cannot cast it.

  • For Spore Lung or Panic, use a Discard or another effect that moves the card out of your hand. Their Temporary property then destroys them.

  • For Touched By Gloom or Uneasy Feeling, play the card only when you can safely pay 1 or 2 health; the card then consumes itself.

  • For Heart Burn or another Curse without Temporary or a self-consuming effect, do not assume ordinary turn-end discard will solve it. Use only an explicit remove, exile, or encounter-specific exit.

WHAT SUCCESS LOOKS LIKE

The Curse either consumes itself after its stated health cost or leaves your hand and is destroyed by Temporary. If it remains, recheck whether it lacks Temporary or has Linger rather than repeating the same discard assumption.

VERSION BOUNDARY

The property chain is verified against the recorded Demo glossary and card records. Exact enemy-to-Curse mappings and every non-Temporary removal source are still incomplete, so this route remains noindex until the launch build is checked in a real run.

CARDS IN THIS ANSWER

Know the effect before you build around it.

Ability text is tied to the recorded Demo build. “How you get it” stays cautious where a packaged shop value does not prove a guaranteed reward.

Spore Lung card artwork from the Shroom and Gloom Demo
Demo artwork · identification reference

Explore / Curse

Spore Lung

Cannot play
What it does
Linger, Temporary, and Unplayable. Each card play reduces maximum health by 1 in the Demo record.
How you get it
Added through an enemy action; the current evidence does not identify every enemy that can create it.
How to clear / avoid
Use a Discard or another effect that moves it out of your hand. Temporary then destroys it; Linger only prevents the automatic end-of-turn discard.
Panic card artwork from the Shroom and Gloom Demo
Demo artwork · identification reference

Explore / Curse

Panic

Cannot play
What it does
Temporary and Unplayable. Taking damage triggers another 5 damage in the recorded Demo build.
How you get it
Added through a telegraphed enemy action. A universal source or removal route is not confirmed.
How to clear / avoid
Use a Discard or another effect that moves it out of your hand; Temporary then destroys it. Avoid self-damage until it is gone.
Touched By Gloom card artwork from the Shroom and Gloom Demo
Demo artwork · identification reference

Explore / Curse

Touched By Gloom

Playable · costs 1 HP
What it does
Deals 1 damage to you, then consumes itself.
How you get it
Enemy action is the confirmed general source; exact encounter mapping remains unverified.
How to clear / avoid
Unlike an unplayable curse, this one contains its own exit. Pay the 1 health only when doing so is safe.
Uneasy Feeling card artwork from the Shroom and Gloom Demo
Demo artwork · identification reference

Explore / Curse

Uneasy Feeling

Playable · costs 2 HP
What it does
Deals 2 damage to you, then consumes itself.
How you get it
Enemy action is the confirmed general source; the specific encounter is not yet mapped.
How to clear / avoid
Treat it as a health-cost exit. Do not play it at 2 health or lower merely to clean the hand.
Heart Burn card artwork from the Shroom and Gloom Demo
Demo artwork · identification reference

Explore / Curse

Heart Burn

Triggered Curse
What it does
Punishes eating: the recorded trigger deals 1 damage whenever a card is eaten.
How you get it
Curse cards are added by telegraphed enemy actions. The exact enemy-to-card mapping is not yet verified.
How to clear / avoid
Avoid eating while it is active. Heart Burn is not recorded as Temporary and has no self-consuming action, so wait for an explicit remove, exile, or encounter exit.
See all current card notes
A useful next routeKnow whether a card comes back