QUICK FIELD CHECK
Match the uncomfortable movement to one control.
Test one setting at a time so you can tell what helped. This bounded check covers visible bob/shake controls and the combat-only camera lock; it does not prescribe a menu path or claim a global cure.
- Walking view
- Try firstReduce or disable Camera Bob.
- Check before continuingWalk one short tunnel and check the up-and-down motion.
- Hits and effects
- Try firstReduce or disable Screen Shake.
- Check before continuingPlay one ordinary attack and compare the impact motion.
- Cards ↔ enemies
- Try firstTry Lock Camera in Combat.
- Check before continuingMake sure every enemy intent remains visible, especially on ultrawide.
- Field of view
- Try firstLeave FOV outside this check.
- Check before continuingThis answer covers bob/shake and combat lock only; no FOV step is prescribed.
- Control is missing
- Try firstRecord the platform, build, and visible labels.
- Check before continuingDo not use an undocumented config edit or infer a menu path from the Demo.
REDUCE CAMERA MOTION
Change one motion source at a time.
Use the visible in-game camera/accessibility controls for your build; do not infer a menu path from the old Demo notes or use an undocumented config-file edit.
Reduce or disable Head Bob / Camera Bob first, then take a short walk and compare the up-and-down motion.
Reduce or disable Screen Shake, then test one ordinary attack so impact motion is separated from walking motion.
Enable Lock Camera in Combat if moving between cards and enemy intents is the trigger. The 0.6.39 patch confirms the setting wiring was fixed; this lock is explicitly combat-scoped.
Check that enemy intents remain readable, especially on an ultrawide display. Turn the combat lock back off if it hides information.
If the background still follows the mouse pointer outside combat or while selecting cards, stop the session and report the visible labels, display shape, and build. The current player report shows why combat lock is not a global guarantee.
WHAT SUCCESS LOOKS LIKE
Walking motion and attack shake are reduced, and combat intents remain readable with the combat-only lock. If selecting cards or moving outside combat still causes symptoms, stop rather than treating this limited control set as a complete motion-sickness fix.
VERSION BOUNDARY
The Demo updates name the bob/shake controls, the 0.6.39 Early Access patch confirms the Lock Camera in Combat control and fixes its wiring with Chromatic Aberration, and an Early Access player confirms the head-bob/combat-lock behavior while documenting motion that remains outside combat. Exact ranges, platform differences, a global lock, and FOV are outside this bounded answer; no menu path is invented.